Thorsten Leimann

Lead System Designer

iOS/Android – Obsidra

A hand-painted roguelite ARPG for phones, built for 90-second sessions and long-haul progression.

Obsidra is a 2D roguelite action-RPG set across the Aztec, Maya and Inca worlds, built in Godot for iOS and Android. Each sitting is one self-contained fight — short enough for a break, deep enough to matter strung along a fogged branching path map where you pick your route node by node toward one of four bosses. Four heroes (Fighter, Guardian, Ritualist, Assassin) play off a Diablo-leaning loot system where the weapon defines your reach, your cadence and your build, and a permanent meta-progression tree keeps pulling you back for another run. One-thumb controls, one-time purchase, no ads, no IAP. The art is hand-painted rather than pixel or vector: bold silhouettes, warm gold-and-jade palette, painted backdrops with sticker-crisp characters standing on them.

© 2026 Thorsten Leimann

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