Lead Systems Designer Thorsten Leimann working for:
Cloud Imperium Games since 2021
Thorsten is leading the Core Gameplay Pillar System Design team in Frankfurt and Manchester as Lead Systems Designer.
At CIG he is responsible for every Gameplay System of the Persistent Universe and Squadron 42, with recent releases such as Mining, Salvage, Resource Management (Engineering), Crafting and many more.
Previously he worked as Game Designer at Ubisoft Germany for 11 years with 4 released VR titles; 2 released console titles and 1 released mobile title.
At Ubisoft Thorsten was specialized on R&D work as well as balancing work.
For the VR projects he designed Comfort and Accessibility systems and several game mechanics packed with fun cooperative and memorable gameplay.
In his freetime he still works on Comfort and Accessibility in VR and creates tiny prototypes using various engines like: Godot, Unity or Unreal.
Thorsten gave several talks to share his knowledge with others at universities or at conferences.
“Solving problems is the most motivating part of my job. Getting creative and pushing the limits of what is possible fullfills me.“